SERVE
Select a customer order first. A successful serve uses its ingredients, earns points, gives you one new ingredient and replaces the order. Costs one turn.
Missing ingredients? The failed attempt costs no turn.
BREW · BLEND · SERVE
Twelve turns to make your best score. Collect ingredients, fulfil orders and keep the coffee flowing.
Play on a Coffee & Cards terminal in Second Life. No HUD or extra game pieces needed.
Select a customer order first. A successful serve uses its ingredients, earns points, gives you one new ingredient and replaces the order. Costs one turn.
Missing ingredients? The failed attempt costs no turn.
Take two random ingredients. Costs one turn and resets your serving streak.
Touch an ingredient in your hand, then SWAP to replace it with a random one. Costs one turn and resets your streak. You might receive the same ingredient type.
Clear your current selections. Costs no turn and does not end your shift.
| Order | Ingredients | Points |
|---|---|---|
| Espresso | 1 coffee | 10 |
| Double Espresso | 2 coffee | 25 |
| Latte | 1 coffee + 1 milk | 25 |
| Mocha | 1 coffee + 1 milk + 1 chocolate | 45 |
| Vanilla Latte | 1 coffee + 1 milk + 1 syrup | 45 |
| House Special | 2 coffee + 1 milk + 1 chocolate | 65 |
For example: a Latte, then a Mocha, then an Espresso without drawing or swapping earns 25 + 50 + 20 = 95 points.
Successful serves, draws and swaps each use one of your twelve turns. If the last action leaves you over the hand limit, finish discarding to complete the shift.
There is no speed bonus, but three minutes without game input ends an inactive shift without recording a completed score. An owner ending the game or powering off also ends an unfinished shift.
Tip: compare all three orders before spending ingredients. A valuable recipe can be worth saving for, while smaller orders can help build a streak.
Each terminal keeps its own top ten, with one best completed score per avatar. A different terminal can have a different local table.
When the owner has enabled network play before your shift starts, your completed result is submitted to the shared monthly and all-time rankings across participating cafés.
Each online table keeps one best result per player. Equal scores favour the earlier result. A submitted score only appears in the displayed Top 10 if it ranks high enough. The monthly table starts fresh at the beginning of each month in Second Life time; all-time records remain.
Allow time for scores to upload. In-world wall leaderboards refresh approximately every five minutes. Network play publishes your avatar name, score and café.
For café owners: local scores stay with the individual terminal. Take and re-rez that same object to preserve them. A fresh original copy starts with its own local table; online results remain on the server.